![]() 5.While it may seem like a simple artistic endeavor, automotive pinstriping is a multi-faceted skill that requires a significant amount of prep work and materials. Once it gets to the stairs it teleports back to its spawn but the damage stays. I usually can got another Rock Sling or two off at this point. Then run away towards the chest room, either hugging the far right wall or zig zagging between the pillars up until the stairs. For me it did a big attack and gets as little stuck for a short time and I was usually able to get a Rock Sling or two off. Run away! (screaming like a little baby!!) Trick here is to hug the wall where you drop down. Just past the beginning of the cut out area seemed to be the spot. Re-aggro the boss by slowly walking up to it on the dry ground. As soon as you feel the rumbling run away back to dry ground. Clear the entire room of bugs, including upto those guarding the chest. Astel was nice though.Īs a mage I'm partial to cheese. I found from detailed testing that adding HP and status effects to big flopping copy pasted enemies actually does not raise my Personal Fun Factor. The one under stormveil was enough fun for me thank you, Same goes for Erdtree avatars. This is my goto cheese strategy for repeated open world sub boss enemies. Running up to make it charge me when it would get close to going back around the corner and then backing away so it would back away and shoot it a few times. Basically I was shooting him with +9 pulley bow and both arrow rings and Lloyds sword ring with fletched bone arrows from around the area where the main group of prawns are standing by the stairs into that dark room, PAST the ones patrolling. I had read the ulcerated tree spirit here was a *****, what I did was cleared ALL the kindred of rot down there, went and triggered him, ran away around the corner far enough until he stopped chasing me and sniped him with arrows at his movement limit. When you get on the rock outcrop and are out of the lake you can easily kill the dragonkin from there without taking a hit, it wont come that far but it will start to walk away but comes back when the next arrows hit and it is a very easy kill compared to fighting it in the lake of rot itself. When the poison from the serpent arrows proc the boss fight starts and you'll see its health bar, but you're far enough away from it be able to sprint to the blue line on the compass casting flame cleanse me when you need to as you go. You'll know you have found your range when you see it twitch when the arrows hit it through the magnified manual aim. There are some stone platforms in the lake where you can see the dragonkin soldier, you'll need to find one that's not too close but close enough to hit with your bow. There is a ladder that gets you down to a rock outcrop and a scarab with a smithing stone, put a blue marker on the map there on the lowest point of the outcrop so you'll know exactly where to run with reduced visibility when the boss fight starts and be able to jump up out of the lake before it catches up to you. Following natural progression through the lake you will raise a set of pillars where an alabaster lord spawns. I used the black bow +7 with serpent arrows, equipped arrow's sting and arrow's reach talismans. I had the mushroom set, immunising horn and mottled necklace +1 and flame cleanse me equipped to deal with the rot, without those I wouldn't have been as quick to try it. So for the dragonkin soldier in a lake of scarlet rot I didn't give a fair fight a second thought. I don't cheese bosses unless the boss itself is a cheese designed to make me pull my hair out.
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